October 13th / 2:35 PM to 3:05 PM CET
Speaker
Wargaming stands in a very unique position, a business with the skills needed to develop tech already in-house. So how did the company reshape the business to create their very own in-house HR tech team able to develop tools for gaming developers? In this session, Anna will look at how the highly motivated team shaped their design process, and developed functionality and UI mock-ups – all with products at different stages of maturity. What are the success factors and how do they measure them?